Do you guys go back and forth between long periods of consumption and long periods of creation? I’m usually only in the mood to do one or the other for something like 8 week phases. Since moving from San Francisco, the only categories of activity I’ve intentionally pursued are Video Game, Board Game, Comic Book, and Adventure Time. This is why my blog has been pretty silent these last months.
Inevitably when the tide comes in and my lust for creation returns, my work is heavily filtered through what I’ve consumed. In this case, a diet of Pandemic, Red Dead Redemption, A Theory of Fun by Koster, Story by McKee, B.P.R.D., Cartoon Network, and True Grit has inspired a flurry of ideas for a game, or several games.
One current expression of those ideas is a game I’m currently calling Menagerie. It’s about a zoo where all the animals have escaped… somehow. Naturally they begin killing everyone. You and three other zoo employees/friends have to find the key to the gate and escape. To help work through the design problems I’m going to start writing about the process on this blog.
When I turned 24 last year I set four goals for myself: make a movie, design a game, start a business, and read Infinite Jest a second time. Well, I got half way through Infinite Jest and I started and sold a business. That’s about as much as I should have hoped for, really. My birthday is coming up and my goal for this next year is to read the second half of the book, and put out a game in the App Store. I’m doing pretty well so far, and I’m hoping writing about the process will keep fuel in the fire.
If you’re in New York and want to join a playtest, let me know. I’ve done two so far, so this is like a real friggin’ thing! So excited.